With upgrades costing anywhere from $150 for a performance muffler to $18,000 for some prototype slicks, it may be a bit before I can be considered competitive. Currently, I'm still stuck in the Amateur Class earning a measly few hundred bucks a race. Simply put, win races and in turn you will win money. You must then compete through four classes and earn money towards beefing up your car. None of the showroom extras are included. You start out with a standard stock Dodge Viper. This is where the real game comes in-the career mode. Here is where you should spend most of your initial time before you are ready for a career in Viper racing. Modes of Play: There is the standard "Quick Race" where you can select your car, select the track, and decide to race against "the pack," the clock, or a ghost car. Viper Racing should be considered a template on which to model other interfaces for games. Everything is thoughtfully laid out and placement finally makes sense for a change.
Viper audio for windows 10 manual#
I didn't crack the manual until sitting down to write the review, since most things were readily apparent and accessible. The Interface: This is actually quite nice. So what can you do with just one car and eight tracks? I'll go in order: With only eight in all, some may again be turned off by this seemingly limited selection. I do not mean, however, that there are a huge number of them. By "nice array," I mean "well-designed," with each one having its own distinctive feel. While Viper Racing lacks somewhat in vehicle selection, it does make up for it with a nice array of tracks, ranging from simple ovals to "almost" road courses that are so breathtaking you almost never notice that each one actually loops.